Sure enough thanks to an article at pipwerks about using Javascript to control captivate, I was then directed to the Captivate Giant Manual, which eventually gave me this list of variables that you can use to control a captivate swf if you load it into your flash movie:
rdcmndPrevious
set to 1 to go previous slide
rdcmndNextSlide
set to 1 to go to next slide
rdcmndPause
set to 1 to pause the project
rdcmndResume
set to 1 to resume showing a paused project
rdcmndRewindAndStop
set to 1 to rewind and stop the project
rdcmndRewindAndPlay
rset to 1 to rewind and play the project
rdcmndGotoFrame
go to a specific frame
rdcmndExit
set to 1 to exit
rdcmndInfo
display the information window
rdinfoFrameCount
total number of swf frames in the project (this is not the number of frames in the main Timeline, but the sum of
all slide frames)
rdinfoSlidesInProject
number of slides in the project (including hidden slides)
rdinfoCurrentFrame
current frame (goes from 1 to rdinfoFrameCount when you play the project)
rdinfoCurrentSlide
slide currently playing (zero based)
rdinfoSlideCount
number of slides in the project (not including hidden slides)
rdIsMainMovie
can be used to identify whether the SWF corresponds to the main Adobe Captivate project
Note: To control the project through the skin file, add the prefix cpSkinLoader_mc to the variables.
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